top of page

All The Jazz

Project Overview

Piano_&_SheetMusic.jpg

Project Duration

February - March 2024

My Role

Sole UX Designer, UX Researcher, UX Writer & Tester

The Problem

Streaming music hardly helps the real creators of the music fans love. Streaming also means that users don’t own the music, and if the streaming service goes down, they get nothing.

The Goal

  • Allowing users to pre-order music from bands directly in both physical and digital form.

  • Get news about the latest releases.

  • Track their orders and get downloads from the app itself.

Research Phase

Preliminary Research

While investigating the target demographic for my project topic, I found that enthusiasts are the only people open to buying physical or even digital media.

​​

Here are the two personas I created to empathize with these enthusiats:

Personas

Young_Bengali_Woman_01.jpg

Sarah

Budget Enthusiast -

"I would expect the app to keep the best interests of the artists at heart, and also ensure users get faultless shipping and service."

middle-aged-man--portrait-.jpg

Matthew

Beginner Gardener -

"If I am in the mood for music, I find my cassettes labeled for that mood and listen to it in it's entirety. I believe a listening session should have a definite end. Instead of it streaming endlessly."

User Pain Points

01

Service

By far the most frequent point from interviewees was about the shipping and quality control provided by the app.

03

News

Users are often too busy with their daily lives to actively keep up with what goes on with band releases, so they would appreciate a news portal.

02

Honesty

Users want clarity around the ordering process and about refunds, and additional charges like shipping.

04

Individual Preferences

Different users like different forms of media for convenience and nostalgic reasons. The app must offer multiple options like CDs, vinyls, and cassettes.

User Journey Map

Sarah & Matthew

User Journey Maps Portfolio.png

Early Design Phase

User Flow

Screenshot 2024-07-22 at 14-05-04 Google UX Design Cert[...].png

Wireframes

AtJ_Wireframes_Flow 1_512p-25fps.gif
Products Page
AtJ_Wireframes_Flow 2_512p-25fps.gif
Announcement Page
AtJ_Wireframes_Flow 3_512p-25fps.gif
Orders Page
AtJ_Wireframes_Flow 4_512p-25fps.gif
Downloads Page

Lo-Fi Prototype

Lo-Fi Prototype For User Study 1

I developed a low-fidelity prototype using the wireframes I had created so that I could test it with real users.

Here is a link to that prototype:

User Study

Usability Study Details

HH User Study 1.png

Study - Round 1 Findings

01

Order Tracking

Users found the order tracking page to be convoluted and ineffective.

03

Copy

The apps copy-writing needed work since users were unsure about a lot of the labels.

02

Layout

Users said the layout was confusing and inelegant.

Study - Round 2 Findings

01

Order Tracking

The new order tracking system works much better and users were satisfied with it.

03

Copy

Had no complaints about the language used anymore

02

Layout

App Layout still needed work but lots of the improvements were working well.

Late Design Phase

Mockups

AtJ_Mockups_Flow 1_512p-25fps.gif
Products Page
AtJ_Mockups_Flow 2_512p-25fps.gif
Announcement Page
AtJ_Mockups_Flow 3_512p-25fps.gif
Orders Page

Hi-Fi Prototype

Final Hi-Fi Prototype

  • I developed a High-fidelity prototype using the mockups I had created so that I could test it with real users.

  • The second user study faced problems with me being unable to find new participants in time, and I had to conclude this project as it was, but I am mostly satisfied with this as the final result of my first UI/UX case study.

  • Here is a link to the final prototype:

Finale

Accessibility Considerations

01

Colors

The theme and palette I decided on by following the WCAG  accessibility guidelines. All contrast ratios were over 4:1.

03

Usability Feedback

I made sure to include a partially visually impaired participant whose feedback helped me make the app accessible to as many people as possible.

02

Typography & Hierarchy

I used only serif fonts for readability and clear hierarchy was established using varying sizes of text and elevated or recessed cards and buttons.

Conclusions

1

Impact

Though this was only a case study, and my first one, I think if such an app existed, with a broader range of products, it would serve people well.


It would meet the need for people to actually own the media they consume, something existing market leaders in the music space are not interested in providing, in today’s strange online landscape.

2

What I Learned

This was my first time dabbling in UI/UX in a serious and comprehensive manner, and I must say, I had no idea it was such a deep topic.
 

I have learnt a lot about the basics such as, research, designing, Figma, and Prototyping; but there is still much ground to cover.

bottom of page